/**************************************************************************************************
* Title: SumResourceGroup.cpp
* Author: Gael Huber
* Description: Resource groups manage all renderable resource across the game. Resources are loaded
*	as needed, however all possible resource names are loaded during game initialization.
**************************************************************************************************/
#include "SumResourceGroup.h"

/**************************************************************************************************
* Default constructor
**************************************************************************************************/
ResourceGroup::ResourceGroup(void)
{ }

/**************************************************************************************************
* Destructor
**************************************************************************************************/
ResourceGroup::~ResourceGroup(void)
{ }

/**************************************************************************************************
* Return the name of the group
**************************************************************************************************/
const String& ResourceGroup::name(void) const {
	return _name;
}